
package com.idealighter.game.games.zjh.message;

import com.baidu.bjf.remoting.protobuf.annotation.Protobuf;

import com.idealighter.game.core.annotation.ResMsg;
import com.idealighter.game.message.ModuleMsgIdConstant;
import com.idealighter.game.message.core.ResMessage;

import lombok.Data;

/**
 * 所有玩家准备，准备结束 .
 *
 */
@ResMsg(ModuleMsgIdConstant.Zjh.RES_READY_OVER)
@Data
public class ResReadyOverMsg implements ResMessage {
  @Protobuf(order = 1)
  private int id = ModuleMsgIdConstant.Zjh.RES_READY_OVER;
  // 下一个操作玩家order
  @Protobuf(order = 2)
  private int nextOptOrder;
  // 下一个操作玩家id
  @Protobuf(order = 3)
  private long nextOptPlayerId;
}
